"We are supposed to watch for rifts. That is the objective." The name tells you exactly what's important. It says everything about keeping the world safe, and nothing about anyone else.
Of course, she came to Riftwatch with the idea that it would hide her--but she's since seen how much smaller it is than what she'd imagined when she'd first heard the word inquisition. It is an organization with power, but not the all-sheltering safety she'd once envisioned. People here are hurt, the same way they are anywhere else; there are still dungeons and people inside them.
And then she has an idea, one she offers tentatively, staring at the cards in Derrica's hands. It isn't something she wants to hear no in answer to, but--but Derrica might agree. "If they cannot protect us, we should leave. Together."
"Okay," Derrica agrees. It's what she was always intending to do in case of emergency. The little pack she has stowed under her bed has been a stop-gap against having to take to the sea without anything to barter or ease her way onto a ship. The only change now is Laura, who Derrica has been ready to run with since the moment the news about Nevarra had come to light.
"I promise, we'll go together if it comes to that. You don't have to go alone."
Laura shouldn't be alone. Derrica doesn't want that for her ever again.
It does not seem true, if she's honest with herself (and she generally is), that she and Derrica could run away together. She shouldn't have suggested it in the first place, knowing what she does about what happens to people she cares about; in times of trouble, the likelihood that she will survive and someone else will die horribly increases manifold. (Her friend Kiden was an exception, but one that came at a price--she doubts they'll ever see each other again. Which is good, since Kiden should be at home with her family. But--) But the dream of it is something she likes, an idea of leaving behind everything and finding something new with a friend she can trust.
(That is the truest thing she knows about Derrica, after all: she can be trusted.)
"All right." She is terse about it, nodding and then falling silent, but it means everything to hear Derrica agree to the plan. They will leave, and they will be safe--safer--if they cannot be here. And even if it is not true, it can be for one afternoon.
no subject
Of course, she came to Riftwatch with the idea that it would hide her--but she's since seen how much smaller it is than what she'd imagined when she'd first heard the word inquisition. It is an organization with power, but not the all-sheltering safety she'd once envisioned. People here are hurt, the same way they are anywhere else; there are still dungeons and people inside them.
And then she has an idea, one she offers tentatively, staring at the cards in Derrica's hands. It isn't something she wants to hear no in answer to, but--but Derrica might agree. "If they cannot protect us, we should leave. Together."
no subject
"I promise, we'll go together if it comes to that. You don't have to go alone."
Laura shouldn't be alone. Derrica doesn't want that for her ever again.
no subject
(That is the truest thing she knows about Derrica, after all: she can be trusted.)
"All right." She is terse about it, nodding and then falling silent, but it means everything to hear Derrica agree to the plan. They will leave, and they will be safe--safer--if they cannot be here. And even if it is not true, it can be for one afternoon.