justashotaway: (Default)
2020-02-22 07:04 pm

(no subject)

For [community profile] faderift info, see below.

For PSLs, find notes &cet. here. She ranges from ~16 to ~24 as appropriate to the thread.
justashotaway: (Default)
2019-08-05 10:07 pm

(no subject)


Basics

NAME: Laura Kint
AGE: ~16-17 Officially declared herself 17 18 19
NATIONALITY: Nevarran
RACE: Human
OCCUPATION: Stabbing
TITLE/RANK: n/a
HEIGHT: 5'5"
BUILD: Slender, a lot of lean muscle
HAIR: Black, worn loose
EYES: Green
SKIN: Fair
BEARING: She's either mildly uncomfortable or ready for a fight or both
DISTINGUISHING FEATURES: Laura has six lyrium claws, two in each hand and one in each foot. They only show up when she wants them to, as a general rule--at which point, they function similarly to a spirit blade spell.

Laura also has scars criss-crossing her arms and legs--some older, some clearly newer.
Status

DIVISION: Forces, to start with
PROJECTS: Laura tends to do whatever Flint assigns to her; she likes particularly to help the City Guard and go on away missions to investigate things. As someone with an excellent sense of smell, she's particularly useful for tracking down anything that needs to be found.

When she isn't fighting things, Laura lurks at the edges of conversations, goes out and punches muggers in the alleyways of Kirkwall, and looks for high places, spicy foods, and minor thrills to enjoy.

Reputation

• The claws--have you seen the claws? And worse, how she uses them. Never mind the bloodshed, she cuts her meat with them.

• Riftwatch has plenty of killers among its ranks, but Miss Kint is particularly notable, given the time a demand for her extradition was announced in the Gallows dining hall. Thirty-three people - but, of course, she was only a girl then.

• There are occasional stories of her hiding in shadows, crouching in rafters, climbing up walls, sneaking onto rooftops - it's not particularly easy to catch her eavesdropping, but it does happen occasionally.

• Strange as she might be - have you spoken with her? Maker, if you haven't, you'll understand as soon as you do - she's managed to settle in. Laura shares a room with a mage called Matthias and a cat called Biter, and has more smiles in her for them than she does anyone else in the organization.

• A polyglot? Maybe. It's possible, though rather difficult, to catch her speaking different languages to different people; she defaults to whatever the person speaking to her chooses, and most people use Trade, so...

• A bit of a mimic, too. Ask her to do her boyfriend's voice.

Hooks

• Give her orders. She needs missions and objectives, please and thank you.

• Please help her learn to be people. There are a lot of things she's only just finding out about, from Circles to oranges.

• Let her teach you about being people, specifically being people in Thedas.

Approval & Gifts

    APPROVES
  • Answering her questions
  • Choosing not to draw attention to the holes in her knowledge
  • Telling interesting stories
  • Choosing not to mistreat vulnerable people
  • The ability to think quickly and creatively
  • Willingness to accept help from others
  • Openness to trying new things of all sorts
  • DISAPPROVES
  • Underestimating her skills
  • Assuming she's stupid
  • Demanding more information from her than she's willing to give
  • Drawing attention to her self-injury scars
  • Mistreating vulnerable people
  • Ignoring it when other people mistreat vulnerable people
  • Demanding propriety at all times, especially if unwilling to explain what it constitutes
  • Wide-affecting decisions made based on the Chantry or Qun
GIFTS
Spicy foods, books (especially fiction), shiny necklaces, anything she's never seen before.

justashotaway: (Default)
2019-08-03 09:36 am

(no subject)


HMD


If you have questions, comments, or concerns, please bring them here!

justashotaway: (Default)
2019-08-03 09:03 am

opt-in/opt-out


OPT-IN


In addition to The Freaky Claw Stuff, Laura also has a keen sense of smell! And because she wasn't really raised to notice the same things as other people, she tends to absorb a lot about how people stand and move. She's sharp-eyed and observant, and I figure that's a potential hook for RP. So if you'd like to share some of those extra details about your character, here's the place to do it!

OPT-OUT

Laura is a character whose backstory incorporates some upsetting content that could potentially come up in narrative or (after significant character development) conversation, including:

• Medical experimentation and torture
• Child abuse and neglect
• Magic-based abuse
• Extreme violence
• Rape
• Forced underage prostitution
• Kink depicted in a negative context
• Self-injury

Please let me know, here or elsewhere, if you'd prefer to avoid certain subjects. If you need clearer context on how these subjects arise in Laura's background, please see her app or ask for further details.

YOUR BIT


Please fill out the following!

Player:
Character:

1. What does your character smell like, as a general rule?
2. How does your character move?
3. Is there anything else about your character you'd be okay with Laura figuring out through observation?

NB: If you'd like to opt out of certain subjects or Laura as a character, here is also a good place to do so.



All comments are screened unless otherwise requested by the commenter!

justashotaway: (Default)
2019-05-22 10:55 pm

important notes.

At some point, I'll put together a proper infopost, but until then, a few important details:

Canonpoints
Post-NYX, basically. I'm not comfortable writing her before she gets out of that whole mess. Canonpoints I especially enjoy include "some mushy point around X-Force or after it" and "some mushy point after she acquires Gabby." At some point, I'd also like to explore what's happening in Age of X-Man, but that'll have to wait until it's actually over. >>

Diction
For a younger, more feral Laura, I tend to take my cues from X-Force rather than Marjorie Liu. The goal in that run, and in others, seems to be formality in general rather than avoiding as many contractions as possible. A mix of "can't" and "cannot," basically, along with a lot of literal thinking and a focus on getting the point across without any regard for tact. Tunnel-vision for missions and objectives. The kind of person who thinks a rhetorical question along the lines of how can I be pregnant? requires a response in the form of we must assume the two of you had sex.

For a post-All New X-Men Laura, I honestly really enjoy the explanation given for why she's started speaking more casually, using more contractions, etc. Laura's search for normalcy and fake-it-til-you-make-it approach to being a person instead of a weapon is part of what appeals to me about the character. So I do try to incorporate the way her voice has developed.

Relationships
I write her as bi but generally preferring men, and I'm open to writing ships with characters of any gender. Any ship is going to take some CR buildup, however.

Given how distantly Laura and Warren's relationship gets written, I tend to treat it as something she got into because it seemed "safe" and projected an air of normalcy. Unlike her feelings for characters like Julian Keller and time-displaced!Scott Summers, she seems to treat Warren with mild affection at best and as an Uber driver with wings at worst. I see it as part of her bid for normalcy, along the lines of her speech change, especially since it occurs at the same time: normal people have normal boyfriends, and they feel normal feelings about them, not passions that are strong and hard to understand and kind of frightening as a result. THAT SAID, I can see their potential, and I really like that they aren't a perfect couple, so if you want to play Laura/Warren, I'd be interested in figuring out how to write it.

Beyond that, I do like both Laura/Julian and Laura/Scott. I don't have any especially strong OTPs for her.

Family and friends
I love any and all Wolverines, Gabby included! (And if you also like Gabby, I do also play her. Hit me up.) Logan and Daken obviously welcome. I'd also be fine with characters from her mother's side of the family, though they seem a bit less likely to run into.

Also interested in her teammates and schoolmates, naturally, though fair warning: I tend to get stuck on one character and read Everything About Them, rather than reading by time period, so I might not be as familiar with another character's arcs. However, if you tag me, I'm obviously going to go brush up! All I ask is patience if I do something dumb. ♥

Upsetting content
Yes.

More seriously, Laura's background contains a number of unpleasant topics, including:
• Medicalized torture, neglect, and abuse
• Forced murder of loved ones and other targets
• Sex trafficking of minors
• Self-injury

If you need more detail on how these subjects play into Laura's character, please feel free to reach out to me. Similarly, if you'd like me to avoid a subject, let me know! I want RPing to be fun for everyone involved.
justashotaway: (Default)
2019-05-05 07:57 pm

(no subject)

PLAYER

Name: Dove
Age: 21+
Contact: PM this journal
Other Characters: N/A
Interests: Laura's particular brand of fuckeduppedness ensures that she stays interesting for both action-oriented and socially oriented threads (for me, at least!). So, to be honest, I'm hoping to play a little of both of those and see if we can get her someplace a little more functional than she starts out.

CHARACTER

Name: Laura Kint (Kinney--but that doesn't sound all that Nevarran, based on what we know about the region)
Canon: X-Men
Journal: [personal profile] justashotaway
Race: Human
Nationality: Nevarran
Occupation: Point her in a direction, and she'll stab for you
Division: Forces
Mage or Not: Not
Age: ~16-17

History

Original history - relevant through the end of NYX

• Conceived by a Nevarran woman, Sarra Kint, with a man Laura knows nothing about. Sarra saw the child as an opportunity for study and experimentation. Her colleague, Alexander Reis, saw the potential to create an assassin he'd never have to pay, to defend his social position.

• Raised primarily in a locked wing of a country estate in Nevarra with the unlikely moniker of X-23 (number your experiments, kids) and given only minimal affection and attention.

• Raised with the intent that she'd learn tactical thought, major languages from the continent, and various fighting techniques. Sarra was in charge of the more academic learning, and on occasion, she'd slip in a fairy tale.

• Reis experimented with variations on the contents of a confusion grenade as a kind of backup plan, in case X-23 refused to obey--the goal was to confound and enrage her enough that she'd fight indiscriminately. He tested it at one of X-23's fencing lessons, where she murdered her fencing master as a resut.

• Reis also experimented on her with lyrium, most notably by grafting it to bones in her hands and feet. She became able to manifest magical claws, with the side effect of a minor healing factor and improved sense of smell.

• Taken out to assassinate starting around age eleven. Small targets first, eventually moving up to people Reis actually wanted dead.

• At fourteen, found out through her mother that Reis was planning to attempt this again and had simply not yet acquired a new infant to begin with. In the estate's ballroom, X-23 stabbed Reis to death, but not before he threw a grenade. When she calmed, X-23 discovered she'd murdered her mother as well--and in looking, panicked, through the estate for coin for an escape, she found a letter to her in Sarra's things. It verified that the girl she'd called X-23 was her daughter and that she'd wanted to name her Laura.

• Found her way to the streets of Cumberland, where she was taken in by a man called Deepstalker and forced into prostitution for men who wanted pain.

• Befriended another human girl, Kiden, on the streets--homeless, though not a prostitute. Deepstalker, who saw her as a threat to his hold on his most profitable girl, attacked her, and Laura killed him.

• Left Cumberland quickly out of fear of the authorities. Made her way to Kirkwall and the Inquisition.

Personality

Laura has spent a lifetime under the thumb of others, and it shows in everything she does. She's a good soldier, in many ways: she thinks of the world in terms of missions and objectives, listens to the orders her superiors give her, and almost never argues their validity. If she's been told to kill somebody or destroy property or do reconnaissance on a group of people, she'll go for it without question. She's an observant girl, clever, with knowledge of a variety of languages and some ability to take care of herself if she's thrown into unusual circumstances.

There are a couple of problems with that Ideal Minion, however. She struggles with making her own choices--even her approach to getting dressed in the morning is borrowed from somebody else. While that's good when you want to point her in a direction and tell her to stab, it's bad if you need her to do a lot of improvisation. She'll think literally and only in service of the mission, in that case, which can be detrimental; if there's an opportunity to blow up a building and destroy everyone she's supposed to destroy, she'll be inclined to do it, even if it risks allies' lives.

The most serious issue, however, is that she doesn't want to be someone's good soldier--or their dangerous lay, for that matter. She wants to be a person, and she doesn't know how. To borrow from her OOC creators, Laura's a greatsword trying to become a real girl.

Here's where we say that she is a person simply by nature of existing and all that feel-good stuff, but she's not the person she wants to be. Put simply, Laura's awkward. Frequently silent, terse and formal when she does speak, she doesn't know how smalltalk works or what's appropriate to say when attempting it. When she makes the attempt, it's based on observing others.

She struggles to identify and understand emotions besides anger and pain. She can take a stab wound and keep slicing--that's her job--but she has minimal resiliency when it comes to interpersonal relations. Jealousy, embarrassment, self-consciousness, guilt...where other people learned to handle minor expressions of these emotions as children, Laura is completely unequipped. She turns to self-injury to process every unhappy thing she's unfamiliar with--pain and punishment, she understands, and using her claws on herself transforms something like I like a boy and he kissed a different girl into something manageable.

Someday, she wants to be the kind of person other people are: moving effortlessly through conversations over supper and lounging elegantly on chaises. It's going to take effort, though, and a great deal of growth.

Opinions & Affiliations

The Chantry: Doesn't believe in the Maker or have any meaningful experience with the Chantry outside of references in philosophical texts on war. Finds stained glass pretty.

The Qun: Knows very little about it.

Mages: Distrustful as a rule, but willing to overlook that if someone otherwise seems worthwhile.

Nevarran mages: Significantly more distrustful.

The Mage/Templar War: Knows very little about it, to be honest. Not at all opposed to mage oversight, not clear on the value of templarhood.

Other Races: Familiar with elves and dwarves, less so with qunari. Much more likely to commit microaggressions than anything notably hateful.

Adaptation Notes

For Laura, I needed a setting where people with access to science and/or magic would have the capital, social and otherwise, to be able to do lowkey experimentation in their basements--but I wanted this to be a situation of "similar ideas re:lyrium popping up in multiple places" rather than "the same jerk who experimented on Fenris experimented on Laura." So I chose to make her Nevarran. Making her human was the easiest way to ensure that if someone, someday, was like oh, yeah, I could play Logan here, he could be whatever race they preferred. (Then it just turns out she's elf- or dwarfblooded instead of 100% human.) Her abilities are no longer inborn, but they're still singular and still deeply wound up in her childhood trauma. I also massaged some dates around to give her a little more time to learn stuff at Reis' manor.

Strengths & Weaknesses

Strengths:
• Lyrium-laced bones, specifically along her hands, feet, and lower arms and legs
• Some healing factor
• Excellent sense of smell
• Can self-direct a bit
• Obedient
• Skilled fighter using swords or fists (or sword-fists)
• Fluent in Nevarran, Trade, and Orlesian. Reasonably good with Antivan and Tevene, though her accent is much more noticeably Nevarran.

Weaknesses:
• Poorly socialized
• In urgent need of therapy
• Can't self-direct a lot
• The emotional understanding of a potted plant
• Ruthless, blunt
• Incredibly lonely, though she doesn't realize it
• Might not be able to go back to Nevarra

Inventory

The clothes on her back, the lyrium in her hands and feet. That's about it.

Motivation

Rumors regarding the Inquisition abounded when Laura was in Cumberland. Her image of it was of a powerful organization, one that could protect its members--and when she needed to leave Nevarra in a hurry, it seemed like the only option available.

SAMPLES


sample 1, sample 2

justashotaway: (Default)
2019-03-14 04:43 pm

(no subject)

Have you never seen a dog statue?
I'd rather die in summertime.
...so the stakes are low.
I am a very selfish and uncaring man.
It's worth it, Laura. I promise.
I rather enjoy our talks.
Is there something you need?
Mistress Kint, isn't it?
I like that they've got claws.
We have already protected you once.
We can protect our own people, no matter what.
A pleasure.
Have you eaten recently?
BUT YOU JUST SAID YOU WERE THE SKULL!
Sup, Evanescence.
Given the givens.
justashotaway: (45.)
2017-11-01 07:57 am

codex: the last page of a letter

Always remember you are not to blame. You did not pick this life. We I forced it upon you. The blood you have spilled is on my hand, not yours, and please understand why I must ask you to kill one last time. Because tonight what you do is right. Tonight, what you serve is justice. Tonight, you take back the life we stole from you.

I never wanted a family. My father stripped me of that desire. He took my childhood, my innocence, my life. And then I took yours. I became what I hated and feared most, and you became my victim. But then you showed me hope. You showed me that we can chose to be something other than what we are forced to be, that we can be something better than we believe we are. And, in a moment, you saved my life. All that matters to me now is that I save yours.

I wish we could just run away without any more bloodshed. But if you don't stop him, he will never stop. He will do it again. He's already started. After tonight, we'll just keep moving and never look back. We'll start a new life, have a future, be a family.

I'm sorry I waited so long to tell you these things. There is so much more I want to tell you, and I will, but one thing that you must always remember no matter what has happened and no matter what may come: You are a child, not a weapon. You are my child. You are my daughter, and I love you.

I will always love you, Laura.

Your mother,
Sarra